Symbolism emotionally sways the audience by providing hidden language within the story with highly concentrated meaning. It’s the most focused condenser-expander storytelling technique in the toolbox. Create a web of symbols, each helping to define the others, for maximum power.
The basics first: “He/she said” is the basic modifier. Dialogue tells us what is said, attribution tags tell us who said it and modifiers tell us how it was said. These are the aspects we deal with here, adverbs (he said happily) are a matter for concern in a different article.
Show, don’t tell. Built-in past is called “exposition” and requires explanations so the reader can understand what is happening now. In its very nature, this is ‘telling’ rather than showing. Showing, on the other hand, makes use of evocative description.
To make a scene vivid, to make it truly come to life, there needs to be sensory information. Senses transform words into three-dimensional worlds. The basic human senses are: seeing, hearing, touch, smell and taste.
Narration sketches the portrait of your character and his development. Dialogue humanizes and personifies the character. Characterization through dialogue gives him fullness, substance and individuality.
Comedy is that which makes one laugh. This is the basis for any study of comedy. However, just what is it that makes one laugh? The six requirements to be funny. Requirement 1: Appeal to the intellect (rather than the emotions)
Telling details may include any word and take almost any form as long as it creates a vivid immersive specific image of what is unique, interesting and relevant about the thing it describes, whether it’s a character, object or action.
Sources of Comedy. Comedy writing is a never ending process of hit and miss. Real laughter is an involuntary action. Even when we shouldn’t, we can’t help ourselves. Comedy is full of contradictions. One of the roles as you write comedy, is to deflate human pomposity. Sources