Mention weather with only a passing reference if characters are indoors. When characters are outdoors, weather affects their actions. For stronger effect, have weather contrast character mood rather than compliment it.
Define the story world by dramatizing the visual oppositions, similar to how you define support characters in the web that populates the world. The world can contain several sub-world.
To make a scene vivid, to make it truly come to life, there needs to be sensory information. Senses transform words into three-dimensional worlds. The basic human senses are: seeing, hearing, touch, smell and taste.
People cannot help but comment on what they see as they judge their surroundings. This reveals the setting of the story. Gosh this room is so messy, I don’t understand how you can find anything[…]
Description enables the reader to experience the “fictional dream”, being pulled into a story so deeply that it becomes more real than the chair the reader sits on. Description is the language used to bring attributes of a thing or person to the reader’s mind.
The beginning of a scene should lay out the characters, their relationship, the environment and the basic conflict. A common mistake is to feel the need to establish all the information at the top of the scene. Let the exposition happen naturally. Let the readers discover who and where everybody is and what their relationships are. That’s half the fun.
Wondering what to include in your freshly created world? Wondering if you forgot elements that would make your world deeper and richer? Look no further! Here’s a long list of question to ask yourself when you are creating worlds. When you’re able to answer all of them, your world is full of riches!
Those massive lists of aspects are cool and all. But what if you’re just looking for a quick list of aspect about any given story world? Check it out! Can’t get more straight forward than this. Totally suggestion free!