Writing the action scene. Growing up in our cosy modern day lives, it’s easy to forget how natural and common violence truly is. People use violence, simply because it works.
The inciting incident: the incident that kicks off a chain reaction, leading the protagonist to the story-worthy problem.
Surface problems reflect the actual story-worthy problem but are insufficient to sustain an entire story. Any author should have a firm understanding of the main problem as it helps to provide your protagonist with initial surface problems to kick of the action.
Coincidences happen every day in real life. In fact, things happen against all odds, every second of every day. So why shouldn’t you have a coincidence happen in your book? You can, if you do it right, if it’s meaningful. But if you’re not carefully laying foundations for your plot then your characters end up as nothing but puppets dragged around by strings.
A story is about a problem. Your protagonist is the one experiencing the problem. Why? Because you, the writer, has designed him for it. The bigger the problem is, the bigger the person has to be, to be capable of resolving it. That’s why only your protagonist can resolve your story-worthy problem.
Every story can be boiled down to a generic set of statements. These story parts address the inciting incident, the goal, the strategy to get the goal, the opposition, the reason to keep moving, the darkest moment, the lesson learned, the hole that needs filling.
The beginning of a scene should lay out the characters, their relationship, the environment and the basic conflict. A common mistake is to feel the need to establish all the information at the top of the scene. Let the exposition happen naturally. Let the readers discover who and where everybody is and what their relationships are. That’s half the fun.
Every story consists of the same five story elements, regardless of the type of story. Those five elements set the stage, they drive the story and they let the reader know what’s what. These five elements come into play at macro level (the entire story) as well as micro level (a specific scene).